WWE No Mercy N64 Revived A I gigapixel Texture Pack from Gaming Revived
#1

N64 ReVived Texture Project using A.I. GigaPixel. 150 Games texture dumped and upscaled to 512 dimensions, and Enhanced to HTC format .

from the creator at https://discord.gg/Ss4z7NG
Quote:
I heard about a program called TopazGigaPixel that helps to Upscale, and Enhance textures using A.I. interpolation. The results were very stunning on all N64 games. Some of the best results were the "RARE" games. I ended up-scaling over 150 games in the last 2 months and up-scaled all the textures to a 512x dimension. As we know most N64 textures range from 32x,64,128 so I ended up using 512 for best results. I had to keep the file sizes and texture packs to a fair minimum without running into errors even with project 64 large address aware. Some games with smaller texture packs I up-scaled to 1080p like Turok and Mario64 with nice results but didn't look any better then the 512 versions. This whole project started when I wanted to texture MOD Perfect Dark and I stumbled upon Gigapixel and ended up texture packing up 100 games in full HD glory. The results are night and Day and brings the N64 into the modern era without all the blurry textures from 20+ years ago. I highly recommend people to Dump there own textures and purchase A.I. Gigapixel and see what kind of results the community can come up with. The potential for some very interesting texture packs could be made. This texture pack project was based on ONLY enhancing the original assets. This project does not include any ROMS and this texture project is only shared freely. Btw the HTC files work excellent in RetroArch using Mupen64-Next "Core" most recent release. They also work obviously in Project64 and Mupen64plus using GlideN64 3.0 or GlideN64 4.0. Here's a List of Games Completed so far. 1080, Aerogauge, Armorines, Banjo Tooie, Baanjo Kazooie, BassMasters, BattleTaanx, Beetle Adventure, Biofreaks, California Speed, Conkers Bad Fur Day, Crusin USA, Crusin World, Destruction Derby, Diddy Kong Racing, Donkey Kong 64, ExciteBike64, Extreme G 1&2, Fighters Destiny 2, Fighting Force64, F-ZeroX, GoldenEye64, HotWheels Turbo, Hybrid Heaven, Hydro Thunder, Track & Feild, Jeopardy, Jetforce Gemini, Ken Griffy, Lode Runner, Mace, MarioKart64, Midways Vol1, Mickey Racing, Micro Machines, Milos Astro, Mission Impossible, Mortal Kombat 4, Nagano Olympics, NBA Courtside, NFL Blitz 2001, NHL 99, SuperOffroad, Olympic Hockey, Paperboy, Penny Racers, Perfect Dark, PilotWings64, Pokemon Snap, Puzzle League, Quake64, Rayman 2, Re-volt, Ridge Racer, Road Rash, Rocket Robot, Rogue Squadron, Rush 1,2,3, Scars, Shadow of the Empire, Sin & Punishment, Smash Brothers, Snowboard Kids 1&2, South PArk Rally, Space Invaders, Star Wars Racer, Star Fox64, Mario64, Superman, Tetrisphere, Zelda Ocarina, Zelda Majoras, Tom and Jerry, Tony Hawk 1, Top Gear overdrive, Turok 1, 007 World is not enough. Twisted Edge, Vigilante 8, Virtual Pool, Virtual Chess, V-Rally, War Gods, Wave Race64, Wetrix, Wheel of Fortune, Winback, Wipeout64, Wrestlemania 2000, WWF No Mercy, and Xena + more. Long Live the N64!

The video must be watched in 1080p to see the difference. i created a video without comparisons in HD. This texture pack does make a huge difference when playing this game.
https://youtu.be/_v142ATNWuU

The dev has a wrestlemania 2000 texture pack as well. hopefully, he can do the rest of the aki series.
#2
While I admit that some things do look good, I don't think it is a very good texture pack overall. Lots of it looks like he just applied a Photoshop Filter to the resized pics and sharpened it very hard (which looks obvious for some things like the logos). I commend him for the effort but I feel that whatever method he's using for those doesn't work very well with the AKI textures, I'd rather play the vanilla game as it is, or use a shader or other improvement options.
#3
(08-09-2019, 05:52 PM)KWG Wrote:  While I admit that some things do look good, I don't think it is a very good texture pack overall. Lots of it looks like he just applied a Photoshop Filter to the resized pics and sharpened it very hard (which looks obvious for some things like the logos). I commend him for the effort but I feel that whatever method he's using for those doesn't work very well with the AKI textures, I'd rather play the vanilla game as it is, or use a shader or other improvement options.

I do not have experience in coding, but would you say that this high quality texture pack is better than the ones we have at the moment? Also, are DEVS aka modders, are they able to benefit from this? Personally, i like this texture pack because it is very easy to load in the emulator. I like how it is one file. The file format could be very useful to the devs. I say because I have used mods and i always hated the unpacking and transferring textures mod. This is more pleasant. That is my two cents. Other wise, i am unable to compare this high texture mod to the current ones.
#4
(08-09-2019, 11:04 PM)BlackJesus420 Wrote:  I do not have experience in coding, but would you say that this high quality texture pack is better than the ones we have at the moment? Also, are DEVS aka modders, are they able to benefit from this? Personally, i like this texture pack because it is very easy to load in the emulator. I like how it is one file. The file format could be very useful to the devs. I say because I have used mods and i always hated the unpacking and transferring textures mod. This is more pleasant. That is my two cents. Other wise, i am unable to compare this high texture mod to the current ones. 
There's no benefit to this as far as I can see, it's just a gimmick essentially, resizing and applying some Photoshop filters to the game's default textures. About the format, we are aware of the "one file" format some of those youtube mods have, the problem is that we haven't been able to convert projects to it for a few different reasons.


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